Lately I've been experiencing lag and non-responsive issues with UDK, when I go to create and import textures/materials in the content browser. This never happened before I updated to July's version. I'm not sure if it has to do with possible missing files or a few UPK's having ambiguous names, as that warning has come up as of lately too. If anyone has any ideas to why UDK is having such a fit performing the simplest of actions for me, let me know asap.
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the textures are 1024's, and my computer's specs are all what UDK recommends to have. I'm thinking it's a ram issue or an issue with the July update, because I never had lag issues before updating to July.
Just out of curiosity, why is the 32bit version better? This goes against most logic, so I want to know the reasoning behind that.