I'm trying to export a model with custom collision on an assets for UDK but am having some trouble. The asset is broken down into three materials, all named, and one collision mesh titled "UCX_collision". When I export it into UDK with fbx, the whole UCX mesh isn't visible in the previewer but the collision isn't enabled enither. What am I messing up?
Should also mention that the three materials are each their own mesh (as illustrated by Maya's outliner) not one single mesh,
Replies
But i have no idea what you mean by "broken down by 3 materials" The FBX plugin is combining all of your meshes so having them separated in maya is really doing much for you - so ultimately I don't recall if Unreal will recognize you have a collision, youre better off putting them all under a group naming that "Turret" and then having the "UBX_Turret"
if you still for problems you can save the collsion mesh to a seprate fbx and add it to the mesh, from the mesh viewer in udk
+ be sure to have "reference containers" option enabled during the export as an FBX file. Otherwise the UDK will not read the hierarchy correctly.