Just wanted some Critiques and what more can i do in this cause i am just learning This pattern is not created in substance designer i created this in illustrator.
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
Hey guys, Quick question. Substance Painter isn't baking AO information from the instances on the model. Is there anyway to enable this? Example Thank you all in advance!
Something I am working on during my short lunch breaks at work in Substance Painter. This is a work in progress at the moment. Would love to get some feedback
I've been working on my first 'Cobblestone' like substance material. Would love some crits/comments on how it's looking thus far. Here's a little render from Unity
I'm going to give this a try. More to follow. Good luck to everyone! Software that I'm using: Maya ZBrush Substance Designer Substance Painter Photoshop UE4
Hi! I watched some tutorials, where they were texturing landscapes, tiling a lot at 2k and then exporting at 4k. Usually I would say upscaling image cant be done at least not any detail gain, but I don't know if Substance painter can do it?
So... does substance PAINTER support finally 8K texture? Can i import 8K diffuse texture and make some adjustment on it in SUbstance painter...? The info is confusing on internet... So far i understand it that NO you cannot use 8K textures (paint them or paint on them) in substance painter ( they have this stupid cryptic…