There is an article on this website I used to get started on my own modular characters. Google "modular character system" and look for the polycount thread. It's probably archived in the rigging section of the wiki as well. It goes really in depth. For my own system, yes I have all pieces rigged to a single skeleton in a…
So, the crew I'm helping with an alpha demo, somehow, someway one of the characters we needed for it is gone. Don't know how or why but I downloaded Make Human in a desperate attempt to have something for the end of the demo. Which we need to have the character animating before the weekend. Anyway, I know nothing of…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
if the mesh is rigged, just scale the rigs root node. should work out okay, although depending on your production, it might just be best to scale the mesh to the desired size and make a new rig. we go through various scales at work on a character for any given project, and we just re make the rig for the right scale.
I am currently creating a project for my final year university project, that involves me importing a head rig that I have made into Unreal and testing to see if it works. The head rig uses bones to control the head and jaw, and uses morph targets to create expressions, and has already been animated in 3ds Max. I have…
Hello, i'm new to rigging in 3ds max. I need to rig this mechanical object, i never did this before. can someone show me how to do it the proper way? update: I've done some linking and hierarchies with dummy objects as shown in this tutorial: https://www.youtube.com/watch?v=kqt-H1MC0Uw, everything is okay if its moving on…
Hello all, I am in need of some advice or a tutorial- I am working on a '2D' game (it's actually 3D but constrained to the side, characters are made of quads that overlap) and was wondering if someone could show me how to rig it up? The setup is very similar to Zombieville or games of that style. I am using 3ds Max but can…
Not sure if this is the best forum to post this in, but I know there are a few tech people of these boards! Here is a small sample of some of my work done during Gears of War 3. Hope you guys dig. Thanks! http://vimeo.com/jernst/gears3reel
This is the demo of Bipedal rig created by my upcoming rigging tool , i consider it (PHASE A) where i want to check how far the rig gone and how it can be received by animators , i have already used it in some production but i really appreciate wider range of animators feed backs. if you found it interesting please drop me…
Hey all, So ive got a character rig with constraint, controllers and skin weight, so I was wondering if there a way to export the rig in FBX format without the rig breaking? I even turn on constraints & skin ect In the export setting. Because my friend has maya2016 which cant open mayaLT files. Thanks