Looking to start up a little experimental project and need a character model to work around. Didn't really know where to look to find artists for this task and I was pointed here. Below is an image I found that displays the desired style and proportions of what I am looking for. The model does not need to be rigged or…
Hiring: 3D Character Artist Title: 3D Character Artist Focus: 3D character creation and pipeline development Type: Full-time Last day to apply: We are in the process of starting on characters for the new game, so the sooner the better, but we don’t have a set end day Location: Sweden, applicants residing in European…
I've made a big environment which I will post, working on lighting and rendering now, but wanted to show these smaller pieces that are included in it! They are all modeled in Maya and textured in Substance painter.
This week is Thanksgiving, where Black Friday/Cyber Monday sees many developers (including CGI software) offering discounts on their products. Might Quixel be willing to do the same with their suite?
Hey all, I've tried everything I can think of including unwrapping the UVs again. I'm just trying to unwrap the head of this axe at the moment. Any suggestions and instruction is welcome.
Does the dDo material manager plugin (found in the swatches folder) also work with 3ds max or is there a 3ds max script for it as well? The one included only refers to Maya. Thanks
Hi Guys, This is my first full animation start to finish including modeling, rigging and everything else. https://www.youtube.com/watch?v=eAxS5WyIwR8 Tell me what you think.
Just a fun little desert scene did for fun! 3k polys (including double faces for plants) (6)512s and (1)256 Some things still need to be tweaked but ohwell Wire:
Trying to get this finished up this week, but not without crits... The whole scene is roughly 40k tris including the extra draw calls for double sided polygons. Any crits/advice are welcome.
BREAKDOWN Humanoid Combat Walker, human-piloted. Movement includes walking, flying with aid of a module, and converting into an all-terrain vehicle for faster ground travel. The nature of the vehicle is often dependent on the armour build of the skell, some having treads, others having four wheels or two. Operation of a…