Hello 3D model peeps! In the first trailer and one early screenshot of the video game, The Legend of Zelda:Twilight Princess, there is an enemy (a Moblin) that was cut from the final game. I really like this creature's design, but unfortunately, this enemy isn't even in the files of the game (believe me I've looked). Some…
Hey guys, I have a couple general questions about how to optimize my game better. Im making a desktop pc game. In the largest scenes, tri count rarely exceeds 500k, until you turn on shadows. Then it can go from 1-3 million. I've disabled shadow casting on all but the essential character and enviro pieces. I have baked…
Hi everybody! Thought I would start up a thread here to encourage myself to keep working hard on improving my skills. Critique is very much welcome, I always appreciate comments on my work and what I could be doing better. I've been doing a sketch a day since Jan 1, 2012 (the project also has a tumblr). I started out as a…
Using various noise algorithms Extile can eliminate the "ugly" repetitiveness associated with tiling textures for both geometric and organic patterned textures. It also comes with many additional effects such as dirt effects and Z-up puddles as well as other texture properties. By default all the materials are in world…
Hey guys I have a quick question you might be able to help me with. Every time I close maya no matter if I save a file out or not it crashes. I have tried to update graphics driver and it didn't help so I went back a version to see if that helped and it didn't. I have deleted maya prefs folder and added the environment…
I feel like I still need some more pieces to flesh out my portfolio so I want to tackle an exterior scene. I'm focusing more on creating master materials and utilizing material instances. I have been looking at the SciFi Bunk in UE4's learning examples quite a bit. I have a folder of references I will be working from:…
Hey guys, a while ago I created this abandoned hospital scene in UDK and later forgot all about it. Now a year later a friend asked me for the source files so I thought why not share it with everyone. Download This is the scene I'm talking about: Here is the UDk package files. The map file obviously should go into the…
Hello all! I'm relatively new to this forum so hopefully I'm posting this in the right place. I have created a large Photorealistic, Premium PBR Texture Library. Check out this video to see the PBR Materials in action: https://youtu.be/tWmZLmbgPZU Go here to view detailed material previews of every material within the…
Greetings ladies and gentlemen. I am Filip Albert "Whiskered_Gentelman" Grabowski or for short Whiskered. I am recent graduate in the 3D modelling and animation, but I had some commissions done before. Looking to improve my art skills and urgently looking for a employment due, murky home situation. I'm pretty much always…
Hi everyone ! This is my last piece done during Ryan Kingslien's boot-camp. The goal here was to imagine Joel from the last of us, older. To be perfectly honest I don't think I succeeded. I was torn between likeness and making look older. And I feel it just ended up a bit bland. But that's ok. I learned a lot, but my next…