To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
Hi PC! I wanted to share my recent personal project, a cassette radio recorder. The design concept was created by Vitaliy Ishkov. I used Blender and Substance Painter for modeling, texturing and rendering. You can see the wireframe, textures, and UV on ArtStation: https://www.artstation.com/artwork/1NVZRo Feedback and…
you're awsome, just like always!! excellent concept regarding feeling, design, impression! also great start in 3d! there's always something more in your works than "great" something most people cannot learn.. i can see her face advanced a lot in a great direction, but if you don't take it offensive i created some changes…
Looking great man! Sculpts are looking nice. I think the textures look a bit procedural at this stage, maybe adding some small amount of edge detect or just roughness variation may help a bit. I think you may be loosing much of your great sculpts due to your texturing. Composition wise I think that, right now, your two…
Hey guys, pretty much wrapped it up. Ended up making my own twig and leaf textures and used that to make the rest of the shot up (this entire thing was built around closeups). I did figure out that overall, it makes sense to choose a route to create for in terms of view range when to foliage. What makes a great show in…
Greetings Forum members, My name is Ty and I am the project manager at Creative Game Tech. We are looking for Strong, Self-motivated and Team players to join our project. I have posted here in the past and had tremendous success. As we are growing we now have open positions to fill. We have been live and working for two…
Looking good! Let me see if i can get some input here: On the UVs, anything that is nearly vertical or horizontal should be perfectly aligned, here are some examples. Even if the uvs become slightly distorted, its worth it so u dont get any aliasing on the model overall. I would still go back to HP and make some changes,…
This is my first thread here! I'm excited to start being a part of this awesome community. I'm a 3D artist in the Chicagoland area that's worked in the coin-op/slot industry for about six years now. I decided to make this piece as a way to expand my portfolio and learn some new techniques. It's a basic remake of the…
I've been messing with different ways of doing this over the last few days and got great results (thanks for input from EQ as well), but I never went as far as the guys from EVE Online went. They created some rather nifty shader stuff which went well above what I was doing.…
Whats up guys? I just finished my last semester at school, and I am about to begin an internship. I really need to create some nice content for my portfolio to eventually get a job, and this here is to be one of my first pieces (I have other stuff up now, but not quite good enough imo). I took a couple of days to work out…