This is my first thread here! I'm excited to start being a part of this awesome community.
I'm a 3D artist in the Chicagoland area that's worked in the coin-op/slot industry for about six years now. I decided to make this piece as a way to expand my portfolio and learn some new techniques. It's a basic remake of the creature from the black lagoon. My goals for the project were to create a great normal, spec, low poly model, and eventually toss everything UDK. Everything is currently rendered in Mental Ray.
Right now I'm working on making better spec map. I don't make them that often so I feel like I'm struggling with it. As someone's who's made art professionally for a while now I love good feedback.
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One thing I notice is that the face looks very flat from the front. Normally when you look straight at someone you can see a small amount of the side of the head. Even in this image there is more mass to the sides of the eyes. I think you can push the gills from the font view more too so they break silhouette.
@pablohurtado Thanks for the tip. I never even thought about making it slightly less asymmetrical. I think I can make some adjustments and make it work though. As far as the diffuse goes, I brought the normal into CrazyBump, took the diffuse it spits out, and used that as an overlay to get some of the normal detail. From there I just looked at reference and painted in my colors and other details.