Hi PC!
I wanted to share my recent personal project, a cassette radio recorder. The design concept was created by
Vitaliy Ishkov. I used Blender and Substance Painter for modeling, texturing and rendering. You can see the wireframe, textures, and UV on ArtStation:
https://www.artstation.com/artwork/1NVZRo


Feedback and constructive criticism are welcomed~
Replies
In regard to adding more geometry in certain areas, I understand what you mean. The polycount is already at 7,167 tris though, is that not too high for a prop like this?
The main differences with the high poly model were the screws and the curved grooves. I didn’t add any bevels to the edges since the original design concept has sharp edges throughout most of the surface. However, I think I will bevel the edges slightly as objects in real life always have a small bevel to them regardless.
I understand what you mean about the textures. Thank you for the reference photos, and I’ll definitely look into some tutorials on ArtStation.
Thank you again for the feedback! Will definitely be working on the areas you mentioned.