So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong): I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at…
I remember seeing a video or gif of a maya script which aligned vertices based on the first and last selected. ie: a line of vertices would be selected, and the 1st and last would stay in the position they are, and the ones inbetween would be aligned along a line from the 1st vert to the last. I can't remember where I saw…
By UBER, I meant the tool you use for most of the time. I find the 3D Coat Retopo workflow a bit cumbersome. For instance, The commands such as: Add/Split Select Extrude Brush Split Rings Delete Edges Delete Polygons Select Loop can be just covered by Maya's Quadraw with the Tab/Ctrl/Shift Combo The only faster way I can…
Hi guys, I was making a script that´d delete components replicating Max's behaviour, like when you hit delete on a vertex\edge, it´ll convert that selection to face mode and then delete it. <div>cmds.select(cmds.polyListComponentConversion(tf = True)) </div><div>faces = cmds.filterExpand(sm=34) </div><div>if…
Hello everyone I am having a strange issue with my Maya scene file, I have searched the interwebs for a long time and could not find an answer. Whenever I have nothing selected and press "F" to zoom into scene my camera zooms out very far in all view port as well as new cameras. The scene will also not orbit around objects…
Hello everyone, For some obscure reason my move gizmo scales things (verts/edges/faces) from the center of the selected element (in this case a stair step) instead of actually moving on the appropriate plane. Has this happened to anyone before? At the moment I am attempting to move some verts around and instead of moving…
Hi guys, I've been putting together a model of a character (in maya) and I did it without bothering a lot about the back faces. I built it in blocks, piece by piece and placed mesh objects on top of each other, now I'm left with a LOT of faces that are not visible and useless, but they are there. (especially if you zoom in…
Hi, I'm back to ask another question about Maya >< So, I created this weel in Maya and it's made of several small "objects" I would like to rotate the whole weel to put it against a wall. However, when i select all the small objects that weel is made of and start to rotate what I selected it doesn't work properly. It looks…
If you think a bit more, there's a very logical (and fairly quick) way to do this, and it's what I always did before having scripts. Just do a cylindrical mapping instead of planar, your UVs will become a flat line, then you just have to select the inner or outer UVs in the 3D view (fast way is to double click edge to…
Thanks, SSquir33! Yeah, you're right. The smile does look a bit weird. I put together a small making of for the suit's muscle parts; 1. Start with just building up a plane shape for the muscle-suit surface. Make sure the topology is evened out, at least for the muscle rows. Use oarelaxverts for instance. 2. Select every…