Hey guys =) i am new on Polycount and i wanna improve my digital painting skills ... for now i am learning how to paint faces and bodys ... so i uploaded my newest ones and perhaps you can help me a bit and give me some feedback what to make better and where my weaknesses are. I am not happy with my faces and its hard to…
Hi Game industry character artist's, I am in my final year at the University of Derby, studying computer games modelling and animation. I am doing a dissertation on "How the introduction of digital sculpture tools into the games production pipeline affected the role of the character artist". Please may I ask for your help,…
I'm currently in a competition called dare to be digital, where 8 teams compete over 9 weeks to create a game. We're lumbered with max 5 at the moment, and numerous bugs and improvements in later max versions are making us long for an upgrade. Unfortunately the version of renderware we are using isn't compatible with max…
So since my job has molded into more of a design position It's been a good year or so since I've opened up a copy of photoshop. I was never that great at digital painting so I've decided to start practicing again and see if I can't do something non assy My main focus here has been texture, I obviously haven't gotten to…
Hi everyone just moving my stuff from the 3D ART SHOWCASE & CRITIQUES to the Digital Sketchbooks This is probably a more appropriate section for my work since I do a lot of updates. Thanks everyone and there will be more to come! Hello Folks, I have now completely exported 100% of my old Maya file assets to Unreal Engine.…
Hello world... a little introduction would be appropriate I think. Currently I'm a student Digital Arts & Entertainment here in Belgium, specializing in Game Development. I always try to learn by looking at great (3D)artists and by reevaluating C&C I've got from others. I can't always keep my sketchbook up-to-date due to…
Hey all you people, I'm still a fetus on this website but I thought this would be a fun thread to make to see how far you sexy hard working bad asses have come! : D Anyway post examples of how much you have progressed in periods of time, for mine It's this here dexter in 2013 when I first started doing digital compared to…
Make a selection rectangle > press Q and then V then edit . Or select>edit selection as a layer. One cool feature of APhoto is you can scale both selection and layers around arbitrary placed center of transforms (with ctrl pressed) not just corners , same as with rotation. Photoshop can do it too but only by field digits…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
For me personally I like mudbox it works like I expect a 3D app to work, I still struggle with zbrush and wonder why the hell they do simple things so bass-aackwards. But here are some issues I have with Mudbox. 1) Mudbox doesn't have a Dynamesh equivalent. At least not that I've found. If it's there they don't make it…