I spent 1 hour doing this tonight, based off a 1 inch pencil sketch I did a while ago. It was good fun! If other people want to post their speed paintings here too then feel free!
Hey PolyCount, a quick question about specular maps, and why the hell mine isn't working? Recently i've been working on texturing this door for a space enivronment, but the material just doesn't seem to be registering any information from the specular map... I got really frustrated and decided to just scrap that texture…
When I create an object in Maya, clear history, freeze transforms and then duplicate it across the x axis with duplicate special (scale x -1) I get an object with all black faces. The strange thing is that the normals are facing in the correct direction on the black model. If I export the model to UE4 everything renders…
Welcome to the new Games and Visual Effects Research Laboratory (G+VERL) based at the University of Hertfordshire Would you like a free MSc. / MA in 3D Animation / Games Art / Games Design / Visual Effects Based at (G+VERL) and The Centre for Creative Economy Research The Offer Incubation / office (with security key pass…
Hey all! I am having an issue where my splat maps are coming across very "watered down" and all of the maps in unity are slightly blended together. In photoshop each channel is very distinct but when applied to a terrain I am not getting the texture purity I would hope for Thoughts? (I'm on my laptop now, I can post up…
hey guys, here's something I've done recently - a welder replacement for Space Engineers :) it's just under 4k tris ... what do you think? Cheers, lashman
Splash Damages Texture Artist will be responsible for providing and maintaining the texture library used by the Level Design team. The Texture Artist will work as part of the Level Design team, and will co-ordinate with the Art team to ensure a consistent style across the project. Details:…
Dig it. [ QUOTE ] Building with Source - Valve Software Valve's Mike Dussault and Jess Cliffe provide an overview of building games and game modifications with Source, the engine that power's Half-Life 2 and Counter-Strike: Source. The discussion will cover areas of programming, modeling, level design, and more. Mike…