This is our new game project BOOM! With a coding dude and me the visual man. Story remains as a secret for now but there will be a dual system in the game. First a physic puzzle realm which indicates the mainline. And also a farming section where you can farm for mushrooms to obtain special rewards from your uncle and…
Hello everybody! I'm Cg artist since 7 years, i work in the realistic photo render. Now i'm tying to learn the worklow for a games assets, i've just create a Boots 3d model in full poly and a low poly for the projection (normal map) but i've a big problem with that. i join a few images for explain my problem. In fact the…
Sirlin Games is looking for a Concept Artist for short-term contract work for the "Fantasy Strike" fighting game. We need 7 stages with props concepted & illustrated. The game's style takes inspirations from Overwatch/World of Warcraft/Guilty Gear Xrd style, so a stylized portfolio is highly preferred with examples of…
I'm coming from a Cryengine background. I haven't really touched Unreal in over 7 years. Anyway, I have a few questions... 1. I was wondering, how can I see my drawcall count? 2. What would be a healthy drawcall count for an open world game; say a game for the PS4? 3. How can I see my triangle count? 4. The Cryengine could…
Is there any previous version I can get for zbrush, because zbrush 4 doesnt work on win 7 64 bits at all..It was working the first time I installed it and activated it, but now it just shows the error message box "zbrush 4 stopped working" anyone know how to fix this? Also the troubleshooting the one that comes with the…
Hey All, Bit overdue for some feedback on this one, its Rays Speeder for Star Wars EP 7 in case you don't know. Want to make a nice environment to render it in too but, want to focus on the speeder itself first. First two screenshots are from substance painter as I am not really happy with it inside Unreal just yet. I can…
3DVisLab is a Research lab at the University of Dundee. We work on a wide range of projects including 3D visualisation of remote environments - e.g. Sub-sea sites, Glaciers as well as medical imaging and other interesting stuff. We are expanding our horizons into VR and Game technology and need a few more people to come…
I'm wondering why my displacements always look poor, and have artifacting, as in the edges always separate. See screen shot. I'm using a sample from Substance Designer 4.6, output as 4096 tiff. But I always get this type of errors on displacements. Ideas? Specs HP z620 workstation, 12 core (24 virtual cores total) Win 7…
I've been making an indie game project for the past 7 months. It's a first person sci fi puzzle game where u solve puzzles by traveling between dimensions I figured i'd share it online (i'm pretty new to polycount) I made a video explaining the project a bit more: https://www.youtube.com/watch?v=daQv-PMQkgQ here are some…
Well I know this is last min, but Vahl will be coming into dallas from France and I decide to get together a small event for him. It will be held at : There will be art creation and drinking!!!!! so come see some fellow polycounters!!! Location: Motus Digital, LLC 2805 E. Plano Parkway, Suite 250 Plano, Texas 75074 Time:…