🌸Hello! I am an experienced 2D artist with more than 3 years of experience in the field of art. I specialize in creating high-quality and original illustrations, environments, props and concept art.
I use my work skills in many programs for my work. I like to explore new ways to create visual content and automate…
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek self-motivated artists with oodles of talent to help us achieve breathtaking visuals. You will be responsible for creating an exciting variety of in-game assets, including environments, characters, vehicles…
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
After switching my portfolio galleries over to SimpleViewer, I decided to revamp my portfolio for 2008. As I was going back over some of the stuff, I realized most of it is from late 2006 or before and starting to show its age. Zero, spec, or bump maps to be seen, and no high poly sculpting... I haven't been slacking so I…
Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the ability to speed up the creation of content for…
When you create a very high poly Character you often have to decimate parts of the clothing and props to keep it workable. How would you go about posing a character that is already (Partially) decimated?. Would you still use Transpose master and then rig/pose the character in 3DSMax with bones and skin modifier? Or is this…
Hi all! Me (Boy Sichterman), Arthur Abeen, Bert Ruiter and Timo van Hugten are currently rebuilding half life 2 - Ravenholm in Unreal Engine 4. This is part of our specialization for school. I will be responsible for most hard surface props, Arthur vegetation and ground materials/meshes, Timo architecture and Bert more…
Now, I'm onto the next project. For this one, I'm doing a heat gun. (This was my original prop but decided to use the simpler "industrial heater" to learn the process. Now, its time to tackle this prop). I just finished the High Polygon model and will now move onto making the Low Poly. Again, I've included the reference…
Currently modelling an environment from the 2003, Ubisoft game Beyond Good & Evil and I can find names of people who worked on the game but I'm struggling to find isolated examples of their work on Artstation or elsewhere for that matter - props, textures etc. Can anyone help a brother out? I feel it'd be useful to have…