Currently modelling an environment from the 2003, Ubisoft game Beyond Good & Evil and I can find names of people who worked on the game but I'm struggling to find isolated examples of their work on Artstation or elsewhere for that matter - props, textures etc. Can anyone help a brother out? I feel it'd be useful to have these things to hand so I don't have to play through large sections of the game again just to zoom in on a prop!
Many thanks!
P.S. This is my first post on Polycount so I apologise if I'm breaking any rules...