Well, have you tried the "polygon transparency sorting" option since you're using maya 8.5 ? I don't know if it's working with high quality rendering but you can give it a try. Prior to maya 8, yeah, maya did only object sorting, while 3Dsmax does poly sort for ages... :)
A Mac is hardware from Apple. Generally it runs Mac OS, but for the last few years you install several operating systems on them. I can boot my mac into Apple OSX, Windows 7, or into OSX and run windows 7 in a virtual machine as windowed or fullscreen. I run 3DSMax in a window in OSX.
I have nothing to add except hidden triangles in Maya drive me bat sh!t nuts. Being able to control hidden edges in 3dsmax and not have it re-triangulate, is very helpful when rigging. I'll have to read up on the info MoP posted sounds like it might be pretty helpful.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?
Hi ! Just wondering if people in here had any tips or trick to manage 3DSmax crashes due to heavy ZBrush imports. I was wondering if regarding my computer configuration, a maxscript could calculate how many triangles I could import in 3DS Max. I'm tired of restarting Max because of a crash. Hope my question is not too…
I started off using a concept I made a few months back to use as reference which can be seen at http://www.cgsinister.com/robot%20boss.html At last thanks to the free time I now have after finishing my course, I've finally finished the 3d version. I used Zbrush, Photoshop and 3DSMAX, along with Painter to the concept.…
Hi guys, getting back into this after like 4 years off. Currently working on my high poly and using the turbosmooth modifier in 3dsmax. I'm using edge loops to get nice chamfered edges but they are also giving me hard looking edges on the curvature which I don't want. Can anyone give some advice on my topology to avoid…
Does anyone know of method to use the kinect sensor to capture static point cloud data that can be used in 3dsmax as reference? I have worked with point cloud data from the leica scanners in the past and after looking at some kinect tech demos it seems like there should be a way to adapt the data to do something similar…
Hey so I've been working on an animation using my friend's model. He uses two UV maps for the creature and to rig and animate through 3DSmax I had to merge them as one object. I used multiple Material IDs but can't seem to bring them into Marmoset Toolbag 3 to view my animation with multiple UVs. Is this not possible?
Hello, Does anyone know any software where I can easily stress test some basic shapes? I am modelling in 3dsmax, but I don't think the MassFX simulation is that reliable. (I know it's a more engineering question, but I thought someone here can help) For example this piece which will be made of wood, if it will stand or…