Hey, I keep a 32bit version of Maya around for some plugins that only work on 32bit. Recently however, it has started giving me a fatal error on startup once the main window loads. Looking at the crashlog it seems that a nvd3d9wrap.dll is causing the issue, all I've found on the problem is gamers saying that it's causing…
Hi, We have a small talented team of 4 member currently working on a short term project board game and we are looking for Help bringing this project to life. It is early in development but we will update this page every week to showcase progression. THE PROJECT Game Name : Aquafairy Mania Game Type : Multiplayer Party…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
Hello modonauts, How about this for MODOvation! We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. http://store.steampowered.com/app/321540 File I/O: (Mac) Fixes 801 SP3…
DXT has a number of different compression modes. Its not a single encoder algorithm, but a small family of them. Some of the types get better quality than others at the expense of file size/ram footprint. The normal map compression option is a type of DXT compression which should be less aggressive so as to leave the…
hope this helps Start with a simple base mesh in max and import it into zbrush. I duplicated them out so I had 5 large bricks. I also made 5 shorter bricks but for the purpose of this tutorial I will only show you how I made 1 long brick. Before subdividing the mesh turn off the smoothing option ( SMT button) I didn't add…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…
I used 3dmax 2010 and zbrush SaferDan Instead of walking you through my process I thought it better to send you two links that illustrate what I did in a much more thorough fashion, sorry man my wife and son are getting ready to leave town and I need spend as much time with them as possible. I used this core process for…
Thank you for your clear, concise, and honest response. Do any resources exist where I can study poses? A quick google did not pull up much for me in the way of posing the way I want, but of course, I may be aiming for the wrong type of poses. The helmet has been a consistent point of irritation for me; I believe the US m9…
q1: sort of. If you're talking about the difference between the catmull clark subdivision surface algorithm and direct x11+ real time tesselsation, then they are different things, but not specifically incompatible. One is an algorithm for how to tesselate a surface to a smoother approximation by use of b-spline…