http://skiwan.esforces.org/ Well, decided I should jump into the lions den with this one and get it ripped apart by people who know what they're talking about. It's not full as much as I'd like on the modelling or design side, this is due to the 2 year wow binge that stopped me doing anything >_< Only made my paladin since…
After I rigged the character, I noticed that I should have started it with the character's mouth closed. Does that mean that I have to go back to the start and close the character's mouth using edge loops or vertices and then redo the advanced skeleton? If so, is there any option in advanced skeleton where you can transfer…
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
This is how I see it. There are many paths to Mordor. Who would you follow? Someone who has only taken one path to Mordor or somehow who has taken multiple paths? The person who has taken multiple paths would have more knowledge and experience in how to get to Mordor. They have a better understanding. So just like Mordor…
So.. I followed this to the letter.. Yet I cannot get this to work.. I only get the bones, and the importer just wont let me check off import mesh. For modelling purposes, having the model as base does make it a whole lot easier to model armor extras... Anyone have a clue here?
I need 2 character 3d models that are ready to use for animation. Each 3d model need to have 1. Face Rigged 2. Body Rigged Here is the characters that I want it doesn't need to look 100% like this Thanks
Ok. I have one more question. What way is better : creating first high poly model then reduce number of polygons, or creating first low poly, then copy model and creating high poly model?
I've been struggling with this too. It's a real pain in the ass. Using the command prompt and manually creating text files is sooo 20th century. There's really no excuse for not having a nice GUI to automatically do all the behind the scenes stuff for you. But enough with the rant, here's some links that might help:…
Hey everyone! I've been working on a recreation of the first level of System Shock 2 in the Source engine (featured on RPS and Kotaku), and based on the support and excitement from the Internet community, I wanted to give a proper go at doing a mod in Source rather than just a level remake. I want to keep it small in…
Hello Friends, For a university project, i have quickly concerted this building. But im not sure how to go about modelling it. If you kind people could give me some tips and tricks on the best way to model this. The final building will be textured in substance/quixel for PBR ready Scene in UE4 ( the scene is quite small so…