max 9 as far as i know fixed a lot of annoying issues with this shit, what Asthane is talking about above. rotating UV faces at this ratio would be nuts. before max 9, (or maybe it was 8... *shrugs*) you'd have to unwrap everything, and eyeball it before changing the UV ratio. i think your problem is that the texture being…
Ok, here's the deal. I need hosting for the head model resource (and only the head model resource). Right now the site sits at 20mb so I'll need at least that (Every fullsize image is approx 350kb with every thumbnail approx 2kb) with ASP. I know its kind of cheeky but where its at now I CANNOT update. I have written the…
[ QUOTE ] [...]I would have let him watch me delete the photos, and been on my way. However, he wanted to flex his peen at us. [/ QUOTE ] The problem is anyone can easily recover these "deleted" photos off a flash memory card with any of the dozens of free software available for download on the net. Hell, my 50 year old…
Hi I'm kinda struggling whilst practising at following the methods outlined in this Dota 2 guide on colour and value - https://help.steampowered.com/en/faqs/view/0688-7692-4D5A-1935. Specifically, under Color Mixing and Character Color Key Palettes. I'm trying to replicate the palette from the latter. This whole time, I've…
Hi fellas, i have an issue that drive me nuts and really need some help here. I work on a head -bust with an open lower neck area (creased in Zbrush). I exported SD 5 to Mari, and painted my Albedo and projected the Multichannel Displacement Maps. So far so good. When Iam importing the Mari Displacement maps to Zbrush on…
Finished my megaphone and posted it on Artstation a few days ago but forgot to post it here, so here it is! Link to the AS page will be at the bottom if you want to check it out there but all of the images are here anyways :) Feel free to nit pick if you decide to critique, I like to keep notes sometimes. If you guys have…
hi all i been searching the net for any kinda info on ow its done basically what i is a lil character that runs around in a level collecting gems once a certain number has been collected a custom attribute is unlocked like a different kind of tail or another dress etc etc etc now i am wondering as to what the art pipeline…
Hey guys I am working on a project atm and am looking for work I saw in the last week as a reference. Its this awesome Maya render of a black cat in a medical cone and I think there was a bit of tissue paper in the background. Its a really slick render with great lighting and I was sure I had it bookmarked but now for the…
Been working on this model following a digital tutors course, it's a very detailed guitar model, after the modeling process i'm planing to render it using the new arnold in maya 2017 < ( exciting stuff ). -- here are the pictures of what i have so far ... - the guitar body: used the holes so i don't have to re route so…
Hi Everyone! My main focus at the moment is beefing up my portfolio and getting it all online. Hopefully using some of my work to net some work experience or an internship or even a day visit to a studio! anything I can get my hands on really :) So here's a building I'm working on. It's very much a WIP. The mesh isn't…