Start with basics shapes! to set up my intentions. I want a lot of huge trees, twisted branches and trees, roots etc. The layout might change in the futur as it's just a test in Blender and the final composition will be in UE5.
A really good start! Its amazing that its all still in linear tangents! Like roboy said, make him bend more before he jumps, he looks like a heavy guy so he would need a big push off. I really like his climb over and landing but he doesn't feel heavy enough for a guy his size
Welcome to the Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any cartoon…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…
! FINAL VERSION ! http://steamcommunity.com/sharedfiles/filedetails/?id=692440729 Hello everybody, this is it. The skin is done and we present to you the final version of the RushBot-Skin for the AK-47 (name has been changed, SuperCircuit is no more). Check out the final presentation shots and make sure to scroll further…