I'm liking it... with my face, of course. I think the contrast range is a bit shallow. Right now all the value is coming from the change from dark to light in the pattern. I'd try to push a few more areas of defintion to really show the viewer that you are going for subtlety in the texture, rather than leave the impression…
Hey Guys, I have this problem in unreal engine where my point light doesn't affect the floor of my scene, but it lights up all the other objects in the room section. If I change the material of the floor with the default material of Unreal, the floor lights up perfectly. https://imgur.com/a/B0yOeWt Any help would be much…
My dad sent this to me in an email. Our family has had a rough history with dealing with all the BS of our medical system (my mother has MS, and so we've seen plenty of junk medical science in our day). Of course this example is a little exaggerated, but honestly it isn't by much. Just wanted to start up a conversation…
i remember this guy: https://www.artstation.com/artwork/V8q0n one day we will find the right guy :astonished: edit an another since i had the time: https://www.artstation.com/artwork/oOOkBk scroll down on these guys and do not forget the likes and scroll down there also, you might find whom you are looking for. eh…
Final Result Some thoughts: I'm really really happy that I participated in this contest. I chose to do something that was way out of my skill level due to the complexity. For me as a student, the point of this contest was never the prize, I saw it more like a challenge and an opportunity to push my limits. I'm glad I chose…
Hello, I'm trying to render an interior scene with my camera set outside and using clipping planes - this in order to use a decent focal length. The setup worked great until I tried to render a view where the camera is behind a window, which uses mental ray's portal light: it looks ok during FG, but when it renders, part…
I'll give you my thoughts. Keep in mind that I'm a student too, not a pro (yet). The apartment and the sword look out of place in a character portfolio and are not of a high enough standard. There is a high proportion of sexualised baby-faced females in submissive poses. This is a very subjective opinion and it might seem…
Hello polycount community! If you need an easy-to-use, convenient and fast tool for high-quality visualization of your models, please check out the fresh release of Light Tracer Render 2.4.0 (lighttracer.org). Model by Apeinator (skfb.ly/6RXNE) Unlike many other rendering tools, Light Tracer works on any GPU (both discrete…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Thanks for the feedback everyone , this thread was on hold due to work but not forgotten ! I might turn it into a general sketchbook , but i'm trying to keep my tests and practice coherent and into few pieces, so i'll rework and expand the minienv. Fro now , some quick(er) tileable textures practice. I was just thinking of…