Hello! I have been working on these two characters in Zbrush.. Currently working to get them out of zbrush with decent topography and UVs on all the subtools so that I can work on them in QuixelDDO. The goal is to have them together in a scene-- either in Unreal or Arnold. I am relatively unexperienced with this phase of…
Hello, I am a 3D
artist looking for freelance work and who works on a variety of assets including characters and
props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
Hello, this is my first character ever. I say first because this is the first time I have done a character from scratch in zbrush, made new topology in topogun (sorry I haven't posted an image of the wire frame but it comes in at 2000 polygons approximately) , and baked normal, Spec, and Ambi maps. I wanted to get some…
So far I've mainly used Marmoset or fancy photoshop tricks to render my work on my portfolio , but during the GDC lecture on portfiolio's it was mentioned that companies would like to see stuff rendered in engine, which makes perfect sense. Now i'm familair with importing models into an engine, but i'm looking around for a…
The animator is responsible for animating all characters and elements that meet visual, creative and technical standards for animation project.Prepare all the elements (objects, characters, environment, buttons, etc.) for the animation; Animate the different elements; Integrate some elements of animation; Create special…