No, not Bush. http://ps2.gamespy.com/playstation-2/god-of-war/516077p1.html This game is looking to be what PoP:WW should have been. The combat looks nice and smooth, and the animations rock! http://gametrailers.com/gamepage.php?id=498 After watching the battle with the Hydra, I'm getting rather excited about this title.…
Hi guys! Just wanted to share with you some of the final shots of my ART WAR entry. Now that this is done, that leaves me 2 free weeks before the next challenge on Artstation! :smiley:
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Title: Undecided Engine: Warhammer 40,000: Dawn of War Open Positions on Team: Coder Effects Artist Concept Artist (transposing to model sheet is optional) Level Designers Web Designer/ Webmaster Animators Texture Artists Modelers Design notes can be obtained by interested parties by talking directly to me. The idea is to…
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
Working on a new model. Grabed the concept from the Halo Wars website. Almost done creating the mesh before I start unwraping so any crits are welcome. Also planning on creating a highpoly mesh and then projecting mapping it onto the lower poly for the normal.
Hey Polycouont, Not exactly new to the community but its been a few years, So I decided to create an new account for anyone that cares to know. So i was inspired a couple of months ago to create a Star wars blaster. My goal was to follow the prop building approaches used in the original trilogy (IV, V, VI). This was…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
http://www.creative-assembly.com/sega-and-creative-assembly-announce-partnership-with-games-workshop-to-create-warhammer-games/ Color me totally envious for the people at Creative assembly, cant wait to see a Warhammer version of Total War. Man how id wish i was on that project.