I'm senior-level hard surface | vehicle artist with 5+ years experience and 6 titles in the portfolio, looking for an opportunity to work on a narrative story-driven AAA game. My experience includes titles such as Squadron 42, Star Citizen, Call of Duty: Modern Warfare 2 Remastered, Call of Duty: Modern Warfare Remastered,…
I used to model in CAD softwares (Rhino&fusion360) and I'm new to learn poly modeling . I 've noticed that there is a workflow that uses dynamesh the cad model to high poly model then bake it to the low poly model. But how do you guys make the low poly based on a high poly model?(especially hardsurface stuff like guns or…
Hi everyone! For my latest script, I decided to make a tool that will automatically map, unwrap and layout the UVs of your polygon mesh. The uv seams will be generated from either your object hard edges or a custom surface angle if you choose so. This script can be very useful while modeling to quickly generate UV shells…
I like simple business cards so I think you're on the right track. Make it readable, information conveyed very clear, and you're good to go. Another thing I personally like is when someone has created a Brand for themselves. Business card matches their Website, matches their Resume, with similar color scheme and fonts.…
Hello, So I have a rifle model with some of my problem areas circled (many problem areas this is just the ones I'm on right now): The issue I'm trying to fix is the hard edges better visible here: Subdividing the model gets rid of these hard edges which is expected, but is there a way to soften them on the low-poly or did…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Hey shock, I'm just giving you a heads up now, but it's a good rule of thumb to try to avoid: a. creating two threads on relatively the same topic previous thread here. b. posting just questions in the "Pimping and Previews" topic as it is generally for...well, exactly that. Showing off your work and getting feedback.…
Link of all items > https://www.artstation.com/artwork/mqxDNZ At the start of quarantine, I decided to accept Polycounts hard surface modelling challenge -- https://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge. The objective of this challange was learn Blender and topology. The original…
Freelance Concept Artist Needed: I am currently working on an undisclosed project that needs a small amount of work from a freelance concept artist. The project will require around 2-3 fully completed drawings. The drawing style will be similar to a blue-print/prototype drawing. Were looking for an artist who is excellent…
[FONT="]Hi there. I am having what seems to be a lighting issue with my house model in UE4. At the two corners of my building I have my UVs cut. On these seam lines is where the issue resides. The corners of the house are rounded with 5 subdivisions (I believe that is the correct terminology). The cuts would be on the…