Trying to create a bunch of foliage assets for my scene. I am familiar with speedtree and will probably use that for the majority of the work. But is there anything I should be looking out for from a technical side in terms of optimization? What's the best, most efficient way to create a bunch of foliage assets thats not…
I can't get this working, if I remove the break the script works, but it creates too many erroneous groups, with the break in there it creates a single group, but then when I run the script again it ignores the if statement? Any idea what I'm doing wrong? string $transforms[] = `ls -tr`;for ($t in $transforms) { if ($t ==…
hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
I previously used simplygon to generate LODs for motrocycles I am using in my game. The process worked perfectly before, the LOD chain had the same UV layout as the original model. Today I tried to create an LOD chain for a new model I made and it didnt work the same. Simplygon created new UV layouts for the LOD chain so…
Hi everyone! I have a problem here that I don't know how to solve. I'm doing the retopology of a character in 3ds Max using the graphite modeling tools, everything works fine exept for the fact that using the extend option to bridge two edges to create a triangle doesn't work.. It works fine to create quads though. It's…
Hello Polycount community. I'm a new artist still trying to get the fundamentals down to modeling (mostly in 3ds max). So far I've gotten fairly decent at polygon modeling, and the only thing Ive done for textures so far is to throw some basic Diffuse maps on and thats that. Texturing is the one thing I've had trouble…
I was wondering what are the current quickest / best result methods for creating game hair. Also is there any third party software that can create variations of hair for a character? Thanks!
We're looking to have an in-game map created in an illustrated style for an unannounced video game. The style would be visually similar to parchment maps typically found in the fantasy or medieval genre, possibly with subtle colours or visually interesting stylistic choices. Visually map will need to be clear and readable…
A few months ago I decided to create my first game. I’ve been a 3D generalist artist for a while now and have had interest in learning what it takes to create and launch a game on mobile. I wanted to keep it as simple as possible to make sure I finish the project. In the past I have had issues with scope of game…
Hey guys... i was wondering if there was a tutorial out there on how to make creation of rocks any easier.... creating rocks using the Asteroid Creation script in 3Ds max is fast but they come out very.... weird.... well not what i am looking for... and creating 1 rock at a time in Zbrush or 3Ds Max take so long.. is there…