I've been trying to push myself into learning some of Maya's more advanced features recently, and I'm kinda stuck on the subject of rigging. More specifically, the adding of additional controls to the rig, and getting those controls to all play nicely with each other. It seems inevitable that, no matter what I try to set…
The idea behind a single skeleton is that some engines will use the origin as a tag point for FX and other content. It really depends on engine, the pipeline for engine, etc. Some engines can take advantage of the benefits of a multi chain rig, but a lot of in-house engines will usually require a single chain with specific…
Achillesian - Thanks, you're right about the cloth. I winged the folds and it definitely shows. I'll do a bit more research next time :) JacqueChoi - Glad to hear and thanks for the pro tip! Just curious, are the effects you mentioned something you usually keep in mind while painting, or do you tend to knock them out in…
Hi folks, I am working on this little guy: [SKETCHFAB]378aa7dd31b3444186df5757bd2d574b[/SKETCHFAB] Currently building a rig for him but before I go in knee deep I would like someone to take a look at him and point out any topological/deformation issues I might have. I never rigged a character like this... or rigged many…
Hi, Currently, I'm finishing a handful of projects I started a while ago and only just getting around to finishing them. One of them was this Cybog Spider Lady I designed over Easter and have only just got around to modelling/texturing. The idea behind it was if all of the industrial sectors were moved underground so there…
Hi there! I've recently taken a serious dive into the world of game development, trying to make my dream come true and make a game. I've been doing what I can, trying to learn skills to cover the holes that I can and hiring people for jobs that I can't do myself. Now I find myself at my first big technical issue that I…
Thanks! Here's the second half of me retopping some parts. (I appreciate its probably boring to watch but just wanted to show my progress and how I did it :) https://youtu.be/RxpG4x-qUMk Retop compete :D Next was to Unwrap. Currently going for a single 2k texture but might downres to 1k First test Bake came out OK! a few…
What we don't know won't hurt us right? You can argue all you want pro or con for vaccines, but at the end of the day we're all just relying on information that someone else tells us. the majority of us and everyone else out there aren't biochemists. We don't really know what goes on behind closed doors (clinical trials…
I don't like to animate without a story or character, and I can't do it without something written, so I figured I'd do my whole creative process when creating a character (or in this case a set of animations) in this thread just for the fun of it. I haven't decided on a rig yet, or even a name for this hypothetical…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…