Hi, I'm using the February 2013 build of UDK. I came across this problem: The scene depth methods seem to give me a "black-white only" output which makes it impossible to make depth fog with this method: My scene looks like this in dx11 compared to dx9 mode: Am I doing something wrong? Any help is appreciated :)
I'm making this scene from a concept art I found online. I'm looking for advice for things that can be improved and have it look more interesting. EDIT: The original concept was done by Ben Procter. This image was grabbed off of Jake Virginia's website. Thanks for letting me know! Here's the original image: Here's the…
So Im ready to export a scene into UDK. Built it out in Maya, but Im having trouble triangulating everything. I select all objects in my scene, select Triangulate and only one or two objects get triangulated. Instead of going and selecting each object individually (which would take forever), is there a quick way to change…
With only 10 months of 3D, Tima Renski crafted this crime scene and talks about how he uses light and colour in his work. Full article here: https://www.exp-points.com/crime-scene-building-mood-with-colours-and-light-in-ue4
This is a scene that I created originally for ue4 using purely dynamic lighting. (https://ad67.artstation.com/projects/eaLGmD) This pic is from the imported scene in ue5 and using Lumen. So far I am very impressed with how Lumen works and how everything is well integrated....some issues exist that hopefully will be ironed…
You can add a panning normal map to your water so it appears as if it is flowing! Even still waters move a bit! Also it isn't taking any reflection so it doesn't quite read as water. I would consider making the water quite dark and more translucent (Think about what would be at the bottom of the water, would it be…
So here is a scene I have been working for the past little bit. It is based off a piece of Fable 2 concept. I am pretty much done with it at this point because this is about the limit of my current skill set. I would like to push this scene a bit further to make it better before I decide what my next project is. So let me…
The idea of this scene was some sort of bathroom inspired in a image I once saw in the net. Also I did this scene to get my hand on how using water on blender. Comments and opinions are welcomed Textures are from http://www.imageafter.com and http://www.grsites.com/archive/textures/_
I created this scene to work on my normal mapping skills because by popular agreement, polycount said my portfolio normals were garbage....and right you were. And so this started as just an exercise but I keep adding pieces so it is what I call a "mini scene". CC welcome. I taught myself how to make some sweet textures in…