I`m new to Substance Designer and Painter and stumbled upon a few thing I just cannot figure out how to solve efficiently. Probably you guys can help me easily. 1. I created a simple base material substance and want to feed a combination of other layers as base color. This layers contain fill, decals (stamps) and some…
Well, since i played darksiders 2 (didn't yet finish it, but i think i came quite far enough to make this comment), i though i'd give my comments on this game. I was not very familiar at all with Darksiders franchise, but all the hype and especially competition here at Polycount made me interested in it. And i must admit i…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
Hi, so as I said I am literally just getting into 3d modeling, after years of trying and failing. I have done sketchup work, but I can't really get the detail I want out of that program, so I took it upon myself to learn max. I suck. I suck really bad. But anyway, I'm trying to model the simplest thing I could think of…
We maintain a Spidey template mesh that we use to start all of the suits with. The same way you would have universal topology/UVs for many other character types in a project. We use that as a starting point for both high and low models. For high models, we usually use subdivision modeling to add pieces that add relief to…
I should have been more specific on which aspect is fugly, seeing as you are in fact the character artist and would easily take offense. The designs are fine. They are ugly most likely because of the limitations of the Xbox, which is also another backlash of the hype surrounding many of the first screenshots of the main…
I’m using it in Max 2025. I really just change a couple settings before hitting Go… adjust the interval to 1 sec, set resolution to 1920x1080, and point the directory and the file type to PNG.
i hope it can stand up to the hype, as of now i know nothing about the GAME. It looks great but the little gameplay it showed looked very bland. I fear this is another Spore coming up, or a new generation of "Molineuxism". The game has such a huge potential, and i really really hope they do not fail, it sounds just too…
I've been trying...and trying...and trying to get a shading effect like this, but am getting nowhere. MR with skylight + portals, brute-force Final Gather calculations (interpolation set to zero, and takes several hours to finish) Scanline with Light Tracer, even GI from the V-Ray demo and nothing comes close. I need this…