Hey, Polycount. So i've been bashing my head recently trying to figure out what it is I am doing wrong to not get decent normal map bakes out of substance painter. I've searched the web and have tried many different methods of bake out maps but to no avail I still get nasty artifacts that I just do not know how to get rid…
Thank you Sheers! Glad you like the colors! It's probably the part where I've banged my head on the wall the longest. I'm quite happy with how they work together - now the dilemma is how I'll do the floor texture on top of the pillars & on the ground. But I'll manage, I have so many ideas and refs about just that! About…
one thing im loving about mudbox is the way you work directly with common format texture files when painting. There is no proprietary internal texture format. everything is just saved as tifs in a subfolder next to the mudbox file. Damn awesome! 3DC is a great program, Where mudbox has great speed in painting 3DC has a…
When using the exporter on 8k's and setting the res to 100% it was down ressing the outputs to 50% regardless of exporter settings (I was getting both 4k outputs as well as 8k's with 50% res) preview res was set to 100% if that makes any difference (this started in 1.6). What I noticed that if you imported your maps and…
yup, creating a more noticeable variety of alpha silhouette will definitely help to step away from that fur look. as for paint effect, i was actually talking about creating a library of PSD files with painted hair strands in a variety of directions. then you can use them in photoshop to create your custom alpha cards any…
Hi! I'm having some problems to render, that i don't know what i'm doing wrong, i already read the documentation, searched how to do and everything and i don't know what i'm missing. i'm trying to render on vray using BRDFAlsurface, but my map does not appears right >render (all the skin get this weak color) >maps (all in…
I'm going to be on the move a lot over the next year and am looking to buy a laptop that allows me to continue my digital art work. I'm considering getting a Dell Inspiron. I'm a student so I'm going to be doing a bit of everything: digital painting, character modelling in maya, character animation in maya, zbrush…
Wow, @Musashidan, thanks a lot. Very helpful comment. I greatly appreciate the tips! I didn't realize how troublesome simple textures and hair were. I removed those and simplified the mesh from 16k polys to 4k. I'm mainly changing/moving things on the first 4k subdiv (16k was the first subdiv originally) I feel like that…
hey folks, after a very lond time i decided to try the quixel suite again, which i purchased a long time ago, right at the release. I had some issues with the new quixel suite thats why i decided to put it on ice. After installing and playing around i noticed a issue which i had also right at the beginning. I would like to…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…