It's such an iconic style to paint textures for some games and I'm completely clueless as to how everyone does it, honestly at this point it looks like black magic to me. So how do I get started? where do I begin? I'm really curious, I want to learn
Hey Guys just a quick question. I've got a perfect tiled texture (that i sculpted using the wrap mode) in zbrush. But what i want to do is, when using the surface noise, i want it to keep on tiling. When i use it, the tile is broken, is there a way to fix this?
its a cool blog idea, I wish there was more stuff out there like this (there probably is, but its not really and easy find) anyways just for discussion sake and going to the halo normal map discussion: I dont think they just slapped the super noise normal on top of the master chief normal map to be like WHEE its SOooo…
Hi everyone, My name is Jared Taylor and am now available for freelance work. About Me: I like to model and texture and am working towards bettering myself in these areas. I have worked on various paid projects as well as a lot of my own personal stuff. I am originally a rigger, experienced with all forms of characters…
Hello world! This is my low-poly colt 1911 (3030 tris). I think it looks not pretty good at this moment and i really hope that some feedback can help me to improve my texturing skills.
Hey all, so I'm texturing this SVT-40 of mine and I'm thinking it's almost finished. I thought I'd post on here to get some feedback and crits on this to add any final touches it might need.
Hi there, I've had this problem for years now and never found a proper solution to this but some objects textures that are imported look really distorted on Blender for some reason and fine in other software. Here's an example of what I mean: Here it is in Marmoset, where it actually looks fine: Anyone have any solutions…
Hi guys this is my first professional texture project and i would really like some opinions on the quality and how i could improve them. Thanks for any help :)