Hi there,
I've had this problem for years now and never found a proper solution to this but some objects textures that are imported look really distorted on Blender for some reason and fine in other software. Here's an example of what I mean:
Here it is in Marmoset, where it actually looks fine:
Anyone have any solutions to this fix on Blender? Thanks for listening.
Replies
Try to force the triangulation by connecting vertices the other way. Don't know if there's an option to do it automatically in Blender.
Usually I make sure not to check any triangulation options unless its completely finalised so both Blender and Marmoset versions are not triangulated I'm afraid, all in quads.
It's just so I keep the simple quad version whenever I need to change anything. But here is both wireframe in Blender and Marmoset:
t:
It's really strange cause I had this problem last year with a Scene I tried to make, everything looked fine on Marmoset but then textures in Blender look distorted and looks like its shifted around, even though its using the exact same FBX Model. Huh.
Well, It looks like you were right. Applying triangulation did help, which never occurred me to try the modifier. So thank you all for that fix.
I'll also look into triangulating before baking, as I've never tried/thought about that either. Thanks alot for the help guys!