I have a character that is already rigged, but has a bad UV layout. I created a good UV layout in an external application, and have already transferred the UVs to the rigged character (using Mesh -> Transfer attributes). Everything has worked fine (although I needed to transfer the UVs one object at a time...), but when I…
Starting a new portfolio piece. I decided i needed something with an anatomical focus in my folio, so i'm going to be doing a boxer in shorts/gloves/boots. I want to use slightly exaggerated proportions aswell just to keep it interesting. I really like the way the head meshes in brink are done, so im leaning towards that…
I've had a corporate job for a couple years and want to get back into video games. A lot of things have changed since I worked on BloodRayne 1, and "scripter" is a lot harder to explain than "coder" or "modeler" so I'm not sure how best to show myself off. (A scripter takes the parts that all the other members of the team…
I feel like I'm definitely getting better at making decent topology / retopo'ing, but I do keep having trouble getting my main bands of the mesh to line up. I always seem to be stretching my polys too far or having too many of them to match up. As you can see with my helmet, I started with the edges around the eyes and…
Rick Potion #9 was the first episode of Rick and Morty I saw, and it sold me on the show. And yes, that ending with the music was just incredible. No other episode in the series has felt quite as impactful, but they're all still good. Looking forward to the second season.
the box nearest the character and the cloned version in front of it a little off to the left the top of that seems wider than the reference i am almost sure that this is just cause you wanted to block it all out quickly and is no where near done. Hope that wood flooring gets added, i think this would benefit greatly if you…
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
The internet never sleeps. Therefore, we have found some things you may be interested in, including: * Comicon Challenge 2010 * CG Bootcamp shader tutorials * Brink Dev Diary - Art & Style * PhilipK's wood texture tutorial Read on, adventurer! Holding Out For A Hero The sleeping behemoth that is GameArtisans.org has once…
lol no, dude, Slum, Rick was quoting a movie. Infamous really means "bad reputation". Rick... awesome indeed man, that is if you're quoting from the right movie If you just made it up then nevermind ...looooooooooOOKUPHERE LOOKUPHERE WOOP WOOP mirite? yes. yes i am.
Hi, We're the developers of FPS Creator Reloaded for the PC. We're now looking for an experienced 3D character artist to help us create a Character editor within FPS Creator Reloaded. If you feel you can help us then please contact me direct here; rick@thegamecreators.com Rick Vanner Director The Game Creators Ltd