The internet never sleeps.
Therefore, we have found some things you may be interested in, including:
Read on, adventurer!
The sleeping behemoth that is GameArtisans.org has once again awoken, and announced that the mighty Comicon Challenge has begun for 2010!
It's sure to be a big one - last year's challenge was a lot of fun, and there were a ton of good entries. Here's a few of the 2009 finalists in banner form, because we like pictures better than words. Words suck.
Anyway, I bet you folks can put some arts together and represent the black 'n' green over there, make a kickass character - use it as an opportunity to try out new techniques of working, or simply to create something awesome to bolster your portfolio. Hell, I might even do an entry, and I never do anything these days!
The generous folks over at CG Bootcamp have put together a set of 4 tutorial videos which will take you through the steps of creating a CGFX shader from scratch. The videos are aimed at Maya users, and go a little something like this:
That should give the more technically-minded among you something to chew on. Shaders can be pretty powerful and if you're at all interested in maths and real-time effects, you'll probably be able to throw together something pretty decent without too much trouble after watching these videos.
CG Bootcamp also have a bunch of handy tutorials for ZBrush sculpting, Maya rigging and Mental Ray rendering (amongst other things), so they're well worth bookmarking!
Splash Damage have, just this instant, uploaded a new Developer Diary video, this time focusing on the art and style of Brink.
There are interviews with the Art Director ( "colour is back in shooter games!" ), as well as the team leads for environment art and animation, discussing exaggeration of detail and performance.
Everyone's favourite Swedish tutorial-monger, Philip Klevestav, popped up again on Polycount last week to reveal a new tutorial. This time, he takes us through how to create a natural-looking rough wood planks texture, using sculpting and Photoshop to produce a very cool result. Generous man that he is, he even supplied the PSD.
Anyway, that's all for today, give us a shout if you find anything else cool on your travels through the information superhighway!
[ Edit: Peppi found this, and it was too awesome not to add a link to it: Star Wars poster prints by Andy Helms! ]
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