IllFonic needs some extremely bad ass weapon models made for an unannounced PS3 First Person Shooter. This is contract work needed to be done on the quick. Payment is negotiated between IllFonic and contractor. A high poly sculpt desired for creation of the Normal Map. However, it is not necessary if you are able to…
Hi guys, not sure where else this could be posted, so here it is. I created this guide for my students last year, and they seem to really engage with it. It's meant to be a quick (albeit 71 pages) tour of some principles of high-poly modeling and the process of baking simple normal maps using 3Ds Max. Do you guys think…
Right so I FINALLY decided to make a thread here, and start of with my most recent model and just go from there. I came here since i was referred from some people at the game creator forums.. enough of that, here is my most recent model: and the highpoly sculpt: I would love to get critisism on it, however I am considering…
Hi my name is Chris Beckett and my friend name is Nathan we are going to be making a game but we need a modeler and artist, we have a great idea but we can say on here because its amazing. IF you would like to help us contact me at cbfc1@hotmail.co.uk or pm on here. Here is a video of what we did once but are other modeler…
Keyframe Studios is about to start work on a couple of new and exciting projects we are looking for 3ds max modellers and Zbrush artists starting August. Type of Project – broadcast TV series character animation project Please note – only apply if you are able to work in our London studio, no remote work or phone calls,…
Hey all, any feedback, good or bad would be cool. I'm just starting out with UV mapping and used some model as a guide so this is kinda like my first properly UV mapped model. It's super low poly because it's designed to run in the current Flash render engine. :D RipX
Hello, I've finished designing the concepts for a few models that I would like to use inside of a game. I don't know how taboo this is or anything but this is a mod idea that plans to be done for Halo Custom Edition- (Wut, a halo n00b???) I'm not a noob of halo but I do suck at modeling, however despite my own limitations…
In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…
Edit: Some IRL stuff has gotten in the way, and it seems I won't be getting internet much through these next weeks(unless I can get it on phone). I'm still very interested in receiving advice even though I wont be on much to see it, and if anyone happens to post a reply in that time I promise I will try to respond as soon…
This is one of my latest models. I would be pleased to hear your opinion on the model and on the materials. This is old-school non-substance texutre work (for experience purposes). Tell me what you think! Thx!