Greetings! My name is Artyom Larin and i am 3D artists specialized on props and environment for games. I am looking for freelance work mostly but I open to discuss Full time/Part time work. My skills: Hardsurface modelling Sculpting Retopology UVs Texturing My software: MODO MAYA Substance Painter Substance Designer…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
Hi! Two environments later and it's time for a power level check. I'm still a student but hopefully won't have to be for long. I'm hoping that my work make me stand out among the hundreds of other aspiring artists. http://jakobgavelli.carbonmade.com/ -What's your initial thoughts when you enter the site? -What do you think…
I'm happy to share my latest personal project created during my 6-week environment art mentorship with Alex Beddows & Skilltree. The scene is inspired by the "Emperors Corridor" in the Czech Republic. A few images below, and more on Artstation: https://www.artstation.com/artwork/NGYY05 I took a lot of the skills learned…
A quick question for you fine people working in a studio environment, or those of you who work very organized :) : “How do you manage/distribute your brushes/plugins/tools/… inhouse?” Let me elaborate. In the (small) studio I am currently working at, we (used to) distribute art resources usually just by copying them from…
It may sound naive and I know my works lack experience right now. But I just want to post here and commit that I want to become a AAA environment artist and will continue to post some of my practices/progress here everyday. I hope I can grow in 2019 and Any feedback or Critique will be super helpful. Here are some simple…
Hello Polycount!, My name is Martin im an self taught Environment Artist! Im always looking for other peoples opinion what my weaknesses are and what i could improve / focus on with my Art. Im really grateful that communities like these exist giving the chance for everyone to improve and get critique's and learn from their…
Thank you for your comment! I will try to implement those website changes as soon as possible. Regarding my textures, I agree they could use some more detail, but the main reason why they are so plain is because all of them are re-used heavily and I didn't want any obvious tiling. I agree that my environments could use…
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Synopsis - Until Tomorrow is a multiplayer, survival horror, RPG set in a present-day Britain following the recent events of a deadly…
This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme. I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own…