Hi, Just got back into modeling. Just got a few simple questions for you guys. 1. How do you change the background color in 3DS Max when you render? 2. How can you render out your character model with the both the material and wireframe showing? Thanks guys!
Sharing here some of my work done for Lilith on Diablo 4. I helped sculpt, model, texture, and look develop the asset for the game cinematics. Artstation post: https://www.artstation.com/artwork/Alkz5N
Well to start, stop pre bashing yourself. No one here is going to tear you apart, just your model (for your own good of course!). To start with could you post a wireframe shot of your model (front, back, side) with a flat texture? That would go a long way toward helping us crit your model. As for the skin I would suggest…
CALLING ALL 3D MODELERS! Ladies and Gentlemen start your engines! Our client, a Seattle-area gaming giant, needs your awesome 3D skills to help in the creation of the next version of this popular racing title. We need massively talented individuals with expertise in modeling and texturing environments/objects. If you…
I'm thinking about getting into this digital art stuff, been jumping between different majors for a while but CG seems to be the one that's sticking So this here is my first model (outside of messing with simple primitives). Modeled and rendered in blender, about two days of work, and its high-poly as Fk. This is about as…
Hi everyone! I'm currently modelling and texturing a face and would love some feedback on it, I've also hit an odd problem in 3DS Max and was wondering if any of you have ever seen it before (pictures attached) The problem I mentioned: for some reason applying the opacity map in 3DS max produces this issue in the viewport…
Hi I've been working on a character model and would some critique on it. I'm basically looking to see if anyone can spot deficiencies/things in the render. Here is the main still image: Software used included 3DS Max, ZBrush, Mudbox and Photoshop for final composites. I used concept art from the following website as a base…
Hi, I am wondering if new Alias 2021 modeling capabilities will make Maya Polygonal Modeling kind of obsolete? I used Alias but never used Maya. Anyone has any idea?
I am looking for someone to model the attached wrestling arena. The wrestling ring is already modeled. I have $350 budgeted for this project. If you are interested, please e-mail nicoleitig@gmail.com. Thanks.
Nice job! Can you enter a randomizing seed? It would be great to show seed-variants in your tiled shot (third from bottom here) rather than the same model duplicated.