Hello Polycount Community! This is my 1st thread on Polycount! Just to introduce myself to the community, I am currently a sophomore Game Art student at LCAD (undecided between character emphasis and environment). While on summer break, I'm challenging myself to complete a few props and learn the basics of Zbrush to start…
Starting up a WIP thread since I'm entering the new 70s and 80s style sci-fi competition! The first skin I've been working on is designed to look like a prop from a movie, design inspiration came from looking at Star Wars and Alien set designs. I tried to make it look like it was made from different plastics. Here's my…
Thanks for all the answers and resources! 9) I found a good way to do this in my case was to hide everything except the mesh I wanted to unwrap. Probably there are better ways out there, but this worked for me. Update: I got to a decent finishing point but with lots of trouble baking a decent normal map using a round edges…
dude thats very impressive jo420! madd props on getn that undercontrol! you look a lot better, and i bet you feel better too! 6'4" is tall! im right behind you at 6'2". Thats why i can pack on that much weight and it look like i gained barely anything. Thats kool jeffro, I was just trying to offer some suggestions to keep…
I fully agree with slosh and jStins, its a very risky time investment to go back and keep polishing your current environments. I also think its better to do a complex hero prop, good environments take a lot of time and planning etc and since you want to get a job asap it might be better to just grab a concept of a nice…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…
Ok this is something that I read a long time ago but never really had proper luck with and I wanted to see some good approaches / ideas on this. before I never really realised how powerful max was with baxing out maps pre existing so I never really bothered I just did the maps I HAD to bake and couldnt create (normal maps…
Who Are We? Hello everyone, my name is Mike and I am one of the founding members of a team of talented individuals working on Grand Heist. Our team of 6 members have been collaborating with each other since March of 2009, and we have decided to expand our team size. We are close to having a testing event for the public,…
I'm the project lead for an Unreal Tournament 2007 modification, and I thought this would be a good place to look for talented people to join our small but talented team. Southern Rise is a total conversion modification for Unreal Tournament 2007. It is a project that is filled to the brim with personality and spunk. In…
Hello! Finally decided to start of sketchbook and document my progress as I learn Houdini and various other tools. I'm more than happy to hear any constructed criticism as I do want to improve. So my first task was to model a prop, in this case a gun. Currently working on the first pass but so far it's looking alright.…