A study of Blizzard's Overwatch style, with modeling in-game assets as practice studies to start, and a small scene to follow-up. Feedback welcome and thanks for looking! <3My Artstation
A Resident Evil T-Virus done as a practice for modeling, shading and lighting. The final render took more than 13 hours to finish and was done entirely in Blender, with post-production in Photoshop.
As practice I tried to make a hammer 422 tris 512 diffuse,normal,spec power I'm aware my scale is off and the specular map isn't the greatest. C&C welcome though.
Hello friends. As the title says I am practicing stylized anatomy, I am new and I would like to receive feedback, corrections, advice or comments to improve. Thanks for your help.
Hello Polycount, I'd like to share with you my latest real time model. It's a Roman soldier that I used to practice for new techniques. Please feel free to C&C! Zbrush Shots
Guess I should start one of these. Trying to keep up my high poly skills, fun little practice tonite. box with wheels. yay! Going to change up the umbrella to somdin different.
Decided to try my hand at this contest Here's my blockin so far Any suggestions are welcome - I rarely do stylized :) so its good practice Thanks :) Updated
The physical model isn’t mine, I used a tutorial to paint onto the model they provided. This was practice for substance painter, as it’s my first go using it. The tutorial i followed was from Plural Sight. model