The over all proportions from the reference to your final model are off. The whole hammer needs to be thinner, and the head and rubber handle need to be longer.
If this is a piece you plan on displaying in a portfolio later on, I would recommend you ditch the spec and normal, and rely more heavily on a solid diffuse. Showing that you have the ability to generate a normal and specularity is fine, but something like this would have neither...unless maybe it was a weapon in an FPS.
I would also revisit your smoothing, especially on the wooden shaft above the handle. You can see the paint wear along the edges of it because the wood was shaped with very obvious angles...not one singular round/smooth piece like you have it in the model.
All in all, it's not bad, but don't consider this done, and really work on putting more detail into that diffuse.
Texture looks good so far, but I agree it's pretty plain for a 512. I think the main point is that most of your dirt & scratches feel very mushy. They need to be crisper. Get in there with the 1 or 3 pixel brush to bring out some of those scratches better.
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. . . did I just say that. . . ?
This should help some even if this is a shitty paintover.
looks good man! I think the metal looks good, try beating up the shaft a bit more.
. . . did I just say that. . . ?
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thanks will do ...
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You have a very odd use of polygons...
This should help some even if this is a shitty paintover.
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thanks, point taken. your paintover is fine.
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might want to show your texture too. for being a 512.. its lookin kinda plain.
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I think your right:
If this is a piece you plan on displaying in a portfolio later on, I would recommend you ditch the spec and normal, and rely more heavily on a solid diffuse. Showing that you have the ability to generate a normal and specularity is fine, but something like this would have neither...unless maybe it was a weapon in an FPS.
I would also revisit your smoothing, especially on the wooden shaft above the handle. You can see the paint wear along the edges of it because the wood was shaped with very obvious angles...not one singular round/smooth piece like you have it in the model.
All in all, it's not bad, but don't consider this done, and really work on putting more detail into that diffuse.
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All in all, it's not bad, but don't consider this done, and really work on putting more detail into that diffuse.
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Thanks. If I considered it done I wouldn't be posting it on polycount