The trim brushes can help get the planes started for the polish brushes to use.
You'll also want to look into their videos on using the deforms (polish by features & polish by groups) to control the results using polygroups.
Sometimes it helps to do the dynamesh stage pretty quickly (just get the main shapes down). Then you can use zspheres to quickly retopologize and extract a controlled surface (with or without thickness) that will subdivide into a smooth looking mesh
Crease tags and grouploops can really help control the topology of a mesh with hard edges and nice smoothing where you want it.
When I was first starting out I had a tendency to use the smooth brush too much. Sculpting in major forms and details at low sub div levels and coming back to them with other brushes like the clay brush to polish it up each time I sub divided helped me a lot.
If your doing something with a hard surface, the clip brushes do wonders. If you get any weird geometry errors you can use the trim brushes to clean them up (trim and clip brushes work best in my opinion when using dynamesh)
Thank you guys for the awesome and usefull replies! I`ll try everything. The Clay polish indeed is pretty magical
I shall practice alot and play around topology tools.
Thank you guys one more time
Replies
If your doing something with a hard surface, the clip brushes do wonders. If you get any weird geometry errors you can use the trim brushes to clean them up (trim and clip brushes work best in my opinion when using dynamesh)
I shall practice alot and play around topology tools.
Thank you guys one more time