Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
Hi Hugh, appreciate the lengthy reply. Regarding your navigability criticism, it's in place of course. As the scenes are actual 3D spaces with pretty correct depth of objects/colliders, but we have an orthographic cam view, it creates a navigation problem. There is a mini-map implemented in one of the setting 1 scenes…
20200410: - Quick gesture drawings from reference (1 hr): Oof. Gesture drawing is hard. I've still yet to figure out how to get proper flow and good looking shapes. I dont even remember the analytical theory. Better grind 'til it's fine! - Clothes & Folds study from reference (3 hrs): The cloth felt more like value…
I have that alot aswell. what I do is start a project, make a blockout and leave it for a a bit and then come back to take a new look and refining it etc. the end part of adding little details and stuff is where I'm not so pumped, the end result is good tough.. the I leave the model be and come back to take another look,…
I'm totally with eld on this. I think it's a great concept. I'm a gamer and I love all sorts of games; from retro to mobile to indie to social to "AAA", hell, even board games. I think there's a market for this and I would buy it - especially at that price. There are loads of beautiful fun Android games out there and I…
Ultima 7 Serpent Isle Planescape Torment The Witcher 1 Ultima 6 & Ultima 5 (which are quiet similar) Skyrim (Oblivion comes close) Dragon Age II - (I didn't play III enough to decide, and II had more fun NPCs than I) Mass Effect - take your pick, they're all good Lands of Lore (or Grimrock or Eye of the Beholder - they're…