Hey! It's been a while since I posted anything. Thought I'd show-off this spacecraft I modeled a while ago. It was inspired by a concept of Charles Guan. I would include a link to his concept but unfortunately his blog is for private readers only for some reason now. Oh wait, it came up in google images…
I couldn't find a thread on this already, so this just to say that 'Splosion Man is AWESOME!!! I've been hoping for a game like this for many years. 2D retro gameplay in a 3D world, that's fun. [ame] http://www.youtube.com/watch?v=Aa1NTqEsa4U[/ame] Co-op is a blast. Some of the most creative puzzles ever. It's hard to stop…
Basicly i want to render something like this: I have a animated 3d model and that animation frames should be rendered in a row and the whole sheet needs to have alpha. Im too lazy to put them by hand in a row in PS, its also quite a lot of frames and animations. Is there something build in in max that does that or is there…
Spearhead games, creators of the recently released "Stories: The Path of Destinies" is looking for a VFX Artist to join us for future projects. Requirements:Knows how to create VFX in Unreal Engine 4Have at least 2-3 years experienceCan create cartoon style VFX, examples; https://www.pinterest.com/pin/317081629995850943/…
Hi guys, This is my first post on the forum, and I need a bit of advice from you guys. I've got a particular 3D model built using 3ds Max that I am trying to format for 3D printing. It's a humble sandbag, with displacement-mapped burlap texture, intended for use with 1:18 scale military figures (like G.I. Joe). It passes…
Hey folks, wondering if anyone has had this same issue. I'm trying to use an object space normal map for a model. Every part of the model is uniquely unwrapped and I have double-checked that none of the UVs are flipped. The problem is that every part of the model facing a particular direction is dimmed out / incorrectly…
Hi guys, I'm working on something for a job application in 3ds Max and I've been asked to work in specific units. These are as follows: Customize > Units Setup > Display Unit Scale = Custom “ cm” = 0.1 inches (note the space before “cm”) What I'm wondering is why that space is necessary? When I include it Max gives me…
Hypothetically speaking if an individual made a nonprofit spinoff game based of another popular IP with a disclaimer in the begining and credit given in the end credits. Would this be legal?