Wrapped up an art test and some freelance and decided that I wanted to hop back into an environment. I'm taking it a bit slow, but wanted to keep updating this thread with progress. I've been wanting to create an abandoned house for quite a while, so I'm starting on this older, abandoned country house. My goal is to have…
Hello everyone! I'm taking this summer off school and work to put together a portfolio and maybe get my foot in the door somewhere when I move back to the bay area. I'm aiming to be an environment artist. I've done a few in the past, but none that are portfolio worthy. I want to work on an environment that will allow me to…
yes the title is as generic as it gets (or specific, because it's exactly what it says on the tin) I finished that other thing I was doing a few days ago so I started this other thing, concept is a bit overused but I'd thought I'd give it a spin. still in the design+blockout phase at the moment with very little detail, but…
Greetings polycount, Im a student and this is my blockout of a scene a designed on paper, its a pathway from one part of a temple to another with a gate at each end of the path. I'm self taught for the most part only having been taught how to create a pawn in 3dsmax with a spline and lathe (Lacking Teaching) Id like to…
Padomaic Abyss is a proffesional quality Skyrim modification being created for a 3rd year university Game Art project. Players of Padomaic Abyss will be dragged to the deepest depths of Tamriel's ocean, there to discover a lost civilisation and confront an enemy of unspeakable power. I'm going to document the process as I…
I've watched ctrlpaint a few years ago, probably should refresh my memory haha :)) It was really awesome for learning. I was however wondering if maybe there is someone that made a tutorial course directly applicable to 3D art? As in doing 3D scene while applying and explaining art fundamentals. I can't really find many of…
Took a stab at a kiosk, which turned out a bit... well it'll receive a second pass. Also gave the floor a once-over and swapped out the old paving for a more flowing design that follows the map more smoothly - it still reads a little flat, so I'm gonna have to pump in some more stones both in the middle and sides of the…
@nastobi123 Thank ya! @macoll Thanks! Okay, after some ref gathering/research and looking at TLOU for a bit I noticed how height, or holes in the ceiling leading outside/to another floor, played a major factor in their vegetation encroachment, and I decided that's something that I'd like to focus on. So I rearranged the…
Trying to be more regular about these updates. So here's a day in, and a blockout in, for the Sky Rose. I hate my 2D art skills, so I'll pass on sharing my concepts today (maybe I'll have a satisfying concept sketch by the end of the week, though having it after the model is done is a bit too late for now.) The Sky Rose is…
I have focused
a bit more on the space-station to have the final blockout, and also to see how
the hangars will look like at the end. There is a lot more to do, most of the
main modules are just in their rough version, but now I have a good idea of
what will be the final result. For me, scale is really crucial in this…