Hi all, I really need some help to close a gap on my model, i tried a few things myself, but it makes my model look worse than it already does;P I tried selecting the edgeloop and extrude the edges a few times, and then merge the vertices in the middle, so it looks like the top of a cylinder. I also tried to extrude a few…
Now when the alien swarm has been released Im trying to play a bit with, wanted to get the model from the game. So i got the vpk extractor and the smd exporter for blender. the problem is how to decompile the model in .mdl format. I have putted it in the place with the .dll he was asking for are( I do not own halflife) but…
Hi guys, I've been putting together a model of a character (in maya) and I did it without bothering a lot about the back faces. I built it in blocks, piece by piece and placed mesh objects on top of each other, now I'm left with a LOT of faces that are not visible and useless, but they are there. (especially if you zoom in…
Our studio (AtomJack) is working on our first game right now. We're just starting to show some of the content we've been working on, and this month's post on our dev blog was written by me, and gives a broad overview of the process by which I modeled and textured one of our main characters: If you'd like to read the full…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Thanks a lot Daz, great info in there. I especially enjoy the way you show the colormap on the model at 100% self illumination. I've never seen such an image in any highrez modelling tut, in witch models are almost always shown with some lights on, which is a shame. I think your approach really helps for lowpoly artists…
Hi everyone, I'm stuck and need some expert advice. I know quite a bit about 3D modeling at the intermediate-ish level and I want to make the leap to detail/advanced modeling. Can anyone provide me some good techniques or information how I would create detailed parts like: https://www.artstation.com/artist/vektormaxx? I…
It's probably not the best way, but this is how I do it. I split my viewports, try to give each one an equal zoom level and angle each view appropriately to the directions i want to capture. I take a screenshot of the screen, copy and paste each view with a turqoise background, convert to the game's pallete (if 8-bit color…
Hey guys! Quick one to start with as I'm a new user, I'll throw some quick info out first. I use blender and I'm entirely self taught. Been teaching myself for about 8 months and the goal is to make video games. Ok, so my question is this: How do you model an entire world? So I've made a small scene recently and it's not…
Hello. I am a painter and concept designer for dota 2 items and I have a partner that is a modeler (3dmax). He makes the items and unwraps them for me to paint ..however both of us are having to learn how to sculpt..now I've come a little further in skill. However I/we are looking for a smooth production and I don't mind…