Hey guys! Great feedback so far, These are the changes I've made so far! -Fixed Rail size issue, although it still looks a bit iffy -Added end plate ring -Added forward reciever -Added magpul buttplate -Cried and had my 3rd cup of coffee at 4am fml -Added Venom Tech USA Barrel Extension -Added Weld Spring and Delta Ring…
Shhhayeeeeet! I've got some stuff to show you guys... wowsers its been a while. Too long. I've worked on 2 images since I got my laptop. I said I'd do some work, and here it is. These images are for my friend and former roomate from college Phil Machi. Hes got an online webcomic and he is going to be putting a book…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
his work is actually pretty decent and he doesn't lie when he says that no one will work for less money... charges 12$ per prop really makes me sad that this shit keeps happening
Hi guys, So I am working on this reach sniper rifle for quite some time now. I am done with the high and low poly, AO and normal baking, and also added extra normal details in Photoshop using NDO. High poly: Low poly: So the problem is i don't really know where to go from now. I try to texture it, but I have no idea what…
Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.