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Stuck on texturing (albedo), Halo Reach sniper rifle in PBR

jorisky
polycounter lvl 4
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jorisky polycounter lvl 4
Hi guys,

So I am working on this reach sniper rifle for quite some time now. I am done with the high and low poly, AO and normal baking, and also added extra normal details in Photoshop using NDO.

High poly:
65vakn.jpg

Low poly:
2yltg1i.jpg

So the problem is i don't really know where to go from now. I try to texture it, but I have no idea what materials the weapon is made of. Do i do the complete albedo first and roughness and metal later or at the same time?

If i want to follow the original concept, is handpainting a requirement?

I would greatly appreciate any feedback on the mesh and also the UV's:

3094zdc.jpg

Thanks!

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