This is a character I've been modelling in maya. I started with a box. Here is the same character after smoothing My goal is for him to look like this reference image, and also to rig him in maya and animate him. I'm new to modelling and rigging and animating, but I'm trying to optimize this model so that it is in the best…
Hi guys, I have a few years of experience modeling in 3ds Max but I am now being presented with a new challenge and I'm not quite sure where to begin with it. I have done some character modeling and rigging in the past for single characters with no customization options but this time, I have to model and rig an avatar…
Hey guys, i am new on side, awesome stuff here great art! I found the thread from Marshal Banana with the same question but i didn't get the point how to do it. I build a character and a rig but i am a bit unsure how to add a weapon and a shield to an existing rig. I am new in this field and have really no idea how to do…
Hello everyone. I hope all is well. I have a question that I hope someone can shed a little light on. I know this might sound dumb but I just need clarification on a few things. I'm rigging in Maya, and my mesh is broken down like it should with the removal of parts that will never be seen. I know that you would tend to…
Hello everyone, I am working on rigging and skinning a face in 3DS Max, and have used Paul Neale's fourth DVD on facial rigging as a guideline. The rig itself works perfectly, all the bones stretch just as they should. And when I add the facial bones to the skin modifier and add some weight to them, it all seems fine in…
I used quick rig to rig a character but they have a cape and I would like to add the bones that control the cape to the quick rig. How would I do this? Thanks.
After scouring most forums, books, and online resources, it seems that almost all game engines out there do not support facial rigs with blendshapes. They all do on the other hand accept bone rigging for facial rigs. Here is the issue I've been having though, I can't find any tuts online for facial rigging with bones for…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
I am wondering if anyone has any tips for good learning resources (tutorials, classes, videos, texts etc) that goes over how to create more complex rigs that abides to the 12 principles of animation (to as high degree as is relevant to rigging and 3D)? I am not only looking for some random rigging tutorial on how you set…
Hi everyone, I want to start practicing rigging and I was wondering where I can find models that I'm allow to not only practice rigging but use it in my reel. If there's anyone who wants their model to be rigged (but not the best)then please contact me at jean.nguyen22@gmail.com thank you!!