Has anyone here successfully connected the 360 to a current gen Apple monitor? I've got a 360 VGA cable and I'm trying to find out what sort of adapter/converter I need to get it into the Apple's DVI input. The stuff I've read about this is a little vague, whether I can just use an intermediate cable or if I need some kind…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
I think they should embrace their strength as a motion graphics software and give some love to MoTools. While it's blatantly obvious they want to branch out and make creating game art in Cinema a more viable workflow, their tools still leave a lot to be desired. I couldn't stand dealing with lots of the…
@NikhilR the cinematic/group project was just one way of getting attention to their work. I wouldn't look at it as this is the new way or something that has to be done, its just one thing that happened to work well, they also had nice work in their portfolio from their own projects. So if the cinematic grabbed peoples…
Hi ! There is in blender an addon called F2 and with this you can create a polygon from one vertex selected just by pressing F on the keyboard...in C4D is true there are polygon pen but when its extrude a polygon from a selected vertex or selected edge it place the polygon weird and not following the direction of other…
Hi, I'm looking into creating a high-end facial rig to research the differences between emotions perceived in humans vs animations, requiring me to drive a realistic character mesh with intricate controls, similar to those in SoftImage's Face Robot. Is anyone able to recommend some high quality reference for creating such…
Thanks a lot for your answers guys ! UDIM is basically uv sets on steroid. From what you describe it looks more useful for VFX / Cinematic jobs where you need ( and can ) use 20 16K Maps on a Hero Char or Hero Props. The auto connect features looks really interesting that might be a good argument to use them. I know many…
LIGHTING ARTIST AAA-CONSOLE GAME Contract Length: 6 months to start, up to 3 years Current Team:
5 of us, including the Lead Work Environment:
They will be working most closely with a “pod” of Level Designers and Meshers
(World Builders) to collaborate on the look for the levels they will be
responsible for Focus: This is…
Contract Length: 6
months to start, up to 3 years Current Team: 5 of us, including the
Lead Work Environment: They will be
working most closely with a “pod” of Level Designers and Meshers (World
Builders) to collaborate on the look for the levels they will be responsible
for Focus: This is
a level lighting role (not a…
Yes, but linear workflow to achieve what exactly? Textures to use within cinema? Within games? Artwork renders to upload online? What is the issue to be improved on?