LIGHTING ARTIST
AAA-CONSOLE GAME
Contract Length: 6 months to start, up to 3 years
Current Team:
5 of us, including the Lead
Work Environment:
They will be working most closely with a “pod” of Level Designers and Meshers
(World Builders) to collaborate on the look for the levels they will be
responsible for
Focus: This is a
level lighting role (not a cinematic-lighting role)
The developers of a AAA game in Vancouver are looking for a highly creative
and motivated Lighting Artist. In this position, you will be expected to help
create visually stunning scenes. You
will also be expected to play a role in solving technical problems through
collaboration with Art and Engineering.
RESPONSIBILITIES:
•Work closely with Art, Cinematic and Programming Teams to
create industry leading visuals across a variety of environments, characters
and cinematic sequences.
•Craft compelling lighting which supports story, art
direction and gameplay objectives.
•Translate conceptual illustrations into outstanding
real-time lighting visuals.
•Work with Art and Programming teams to anticipate and solve
technical challenges within given constraints and visual requirements.
•Be proactive about seeking feedback and communication with
the Art Directors, Lighting Lead, Cinematic Director and other relevant
departments.
•Develop and maintain a strong understanding of current
industry technology, constraints and trends.
•Participate in portfolio reviews, recruitment interviews,
and assist in finding and retaining talent.
REQUIREMENTS:
•Must have 3-5 years of experience in video games,
film/television. Experience shipping AAA games desired.
•Art-related degree and/or comparable professional
experience
•Outstanding knowledge of both real-time and pre-rendered
lighting principals (dynamic lighting, light bake solutions, sub surface
scattering, HDR, physically based rendering)
•Thorough understanding of how light, shadow and color
create tone and mood.
•Exceptional grasp for compositional storytelling and
cinematography.
•Understanding of VFX, cinematic or feature film animation
production pipelines and workflows.
•Background in real world photography, cinematography and
lighting a plus.
•Relevant 2D and 3D software experience - Maya, Photoshop,
Proprietary Lighting Tools.
•Ability to work collaboratively - must be open to direction
and able to embrace change.
•Unreal Engine or other games engine experience a plus
•Ability to organize and manage time effectively to meet
deadlines
To Apply: Please send your resume and portfolio to my email address, Jake.Brenneman@yoh.com