as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
Hi guys, I would like to share with you the first asset for my texture/modeling reel at Think Tank Training Centre. All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own. Software:…
I want to add some grunge to this floor texture so that it collects in the grooves and cracks, but I have tried a lot of the smart masks and they either don't work at all or aren't effected by the baked maps. Is there anything I'm doing wrong here?
Hi guys, I wanted to share my today finished low poly model of a painted wooden tribal djinn mask done for some practice as I am still a 3d newbie. Used Zbrush, 3Ds, Substance designer, Substance painter. Comments appreciated.
Problem alert So I added some ribbon ties, and the gems into their settings. I import the new mesh with edit -> project configuration Ok all looking good ready to paint on th- WHAT. The materials seem fine, but all my masks are distorted and incorrect. I really don't want to have to redraw all my masks :c Is there a way to…
I'm generating some scratches and would like to convert those to normals. Very similar to a height map, except that I don't need that much deformation. Is there a way to convert the mask of one of my layers to normals or does Quixel only respect the base material's normals? I know I could generate a height map, play with…
Hey Guys, I ran into a bug with the mask ID editor. When I right click on the dynamsk in the DDO layer window it opens the ID editor. When I click on the ID I want to select DDO throws this error. I am using 1.8 and Photoshop CC, if you need anymore info just let me know.
My new quick tip tutorial on using Alphas for Sculpting and Masking. Check it out, like, share, subscribe. It`s for FREE from me for YOU. :) https://www.youtube.com/watch?v=QVjcKxW0yJo
http://imgur.com/a/RshEi A while back I wrote something for my friends on how to use curvature map as a starting mask to do texturing work, hope yall find it useful. :) Thanks.